Earlier today, a few people in a non-descript chatroom on the Internet asked me a few questions on what we do, and I answered, no holding back. Here’s the transcript, as promised!
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Q. How long have you been working on SHell?
A. SHell… I think I started it back in 2009. Me and some friends decided one night, “hey, we like games, let’s make the bestest one ever!” Or something to that effect. I’d actually had an idea in my head for a year or so longer than that, but 2009 was when I thought to myself “yeah, let’s do it”. Obviously the project stalled because I was a kid and had GCSEs and such, but since then I’ve grown up a bit and realise now the work that’s involved, as well as gotten more know-how.
Q. What made you start your own company instead of joining up with one?
A. Lots of reasons. Mainly control – this way, I don’t have higher-ups breathing down my neck telling me how to make this. When I’m in charge, I can make my vision how I want it. That’s not say I won’t listen to anyone elses concerns – it’s more that I don’t like having shareholders to please.
Q. How do you mean?
A. I think that rather than the aim being to make money, it should be to make fun. For me, money is just a bonus – if SHell sells copies and it’s enough to live on for a few years, that’s great and all, but what I really want to do is in 18 months, 24, however many months it takes to get SHell out there – I want to be walking down the street one day,or, more likely, browsing the net, and see someone mention SHell, and say they had fun with it. Games shouldn’t be about making money, they should be about the player.
Q. You’re a completely new, unproven company with no track record. What makes you think SHell will sell at all?
A. Truthfully, nothing! If I could, I’d release it for free. However… making a game is difficult, especially when it’s just me working on the code. I’ve already spent a good couple of grand on stuff to help – almost £1000 on Unity Pro, at least 5 times that on Coke… if I can sell a few copies and get back what I’ve spent of my own money, that’ll do me nicely, and is at the top end of what I expect.
Q. You’re the only developer?
A. Yep! I wish I had more people helping, but it’s hard to find people I trust who are willing to work for free. I’ve had a couple of friends ofer to help out, but so far I’m the only one who’s given real, tangible progress.
Q. Will there be tits?
A. Oh yeah. Birds are pretty resilient things. Oh, wait, that’s not what you meant, nevermind.
Q. Have you considered kickstarter?
A. Yes, but it’s not something I want to do, really. If people give me money and the project doesn;t get finished or is bad for whatever reason, I’d feel like a conman. SHell has been self-funded so far, and it’ll probably stay that way.
Q. How will SHell be distributed?
A. If Ican, I’d love it to be on Steam. It’s a wonderful platform, and Valve are pretty good at making it work for developers, so I hear.
Q. If a company offfered you a job but they own SHell, what would you say?
A. It depends on the company. If it were EA, or some other big publisher like that, then no, their philosophies are terrible and I disagree with them. If it were Valve, or another Indie company… then I think I’d consider it, because they’re pretty good at giving you creative control. In short - can I make the game I’ve wanted to?
Q. Were you inspired by the success of Minecraft?
A. Yep. Honestly when I first played it I thought it was boring, but maybe had potential. I wasn’t too hopeful, really (sorry Notch!). But then it evolved and I heard people raving about it, so I looked it up. I think I bought it about Alpha 1.3 or something. But seeing how successful it became definitely inspired me to finish my old projects.
Q. Can I help with the project?
A. Sure. Do you know your stuff? Are you a good guy? Can you play L4D2 with us for kicks? If so, hit me up, I’ll probably have something for you.
Q. How can people contact you to ask questions?
A. Send me an e-mail at ben@godlike.me.uk. I read everything and usually respond if your grammar is good.
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And that’s that! Feel free to send more questions in for the next Q+A!


hash.Minecraft Challenges – ERONEV MANSION PART 1
Is it really time for another adventure map? Aaron is up to the challenge in this first crossposted episode of hash.Minecraft with our friends over at Blip.tv. The episode is live over at http://youtube.com/aaronfowkes too, of course. So, anyway, Aaron goes to explore the mysterious mansion shadowing the town of Eronev in this awesome Minecraft adventure. Check out future episodes for more story and more adventure!